Players could customize their Toon's appearance and house with objects ordered from the in-game catalog in exchange for jellybeans, the in-game currency. Each estate consisted of six houses for each Toon on the player's account. These playgrounds consisted of the following: Toontown Central, Daisy Gardens, Donald's Dock, Minnie's Melodyland, The Brrrgh, Donald's Dreamland, Goofy's Speedway, and Chip & Dale's Acorn Acres.Įvery Toontown Online account came with a player's estate. Each playground featured one of Disney's classic animated characters as a non-player character. There was a playground in each "neighborhood" of Toontown. By completing toontasks, Toons would grow in strength through additional Laff points or new Gags. In the playgrounds, Toons could regain lost Laff points, receive or complete toontasks unique to each playground, purchase gags, play trolley games, or go fishing. Playgrounds were the only areas of Toontown permanently safe from Cogs. Cogs could be fought on the streets of the game, in "Cog buildings" or in their own designated "Cog HQ". Cogs were battled using a timed turn-based combat system with up to four Toons in a battle. The Laff meter functioned as health meter, representing how much damage Toons could take from the Cogs before going "sad" - in-game death. Each "gag track" had Gags with different properties that could be unlocked by completing "Toontasks", and each gag track would get progressively more powerful as Toons used their gags more. Gags, rooted in old cartoon slapstick humor, were weapons used to destroy the Cogs in Cog battles. Toons began with basic "Gags" and a 15-point "Laff" meter. Cogs came in four types: Bossbots, Lawbots, Cashbots, and Sellbots, each with increasing levels throughout the game that increased their health and damage. "Cogs" were the antagonists in-game, stylized to be corporate robots that wanted to take over the town to propagate business culture. Players were able to customize their Toons in various shapes, colors, clothes and sizes, as well as their species, with choices consisting of cats, dogs, ducks, mice, pigs, rabbits, bears, horses, and monkeys. Players could create characters called "Toons". A month before the closure, Disney released a statement that the company would be "shifting its focus to other online and mobile play experiences", such as Club Penguin and a growing selection of mobile apps. The Toontown Online online servers were shut down and/or merged over the years, with the final server to close being the United States (then merged with the United Kingdom) on September 19, 2013. The game won several awards from numerous gaming websites and magazines, including Computer Gaming World's MMORPG of the Year. Critics praised the game for its ability to incorporate aspects pleasurable for the whole family, such as team battling and mini-games however, some reviewers criticized the game's repetitiveness in the long-run and failure to offer new content for veteran players. The game was positively received in general, attaining an aggregate score of 82 percent from GameRankings and 81 percent from Metacritic. Players would choose and customize their own Toon and go on to complete Toontasks, play mini-games, and fight the Cogs. Toontown Online's story centered on an ongoing battle between a population of cartoon animals known as the Toons and a collection of business-minded robots known as the Cogs who are trying to take over the town. Versions were released later in Japan and the United Kingdom in 2004, France and Germany in 2005, Brazil in 2006, and Southeast Asia in 2007.
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Toontown Online was a massively multiplayer online role-playing game, developed by Disney Interactive and published by the Walt Disney Company. The beta game was released in the United States for PC on August 2001 and officially launched on June 2, 2003.